Kotlin · Jetpack Compose · Google Play Ready

Native Android Apps That Stay Fast on Any Device

People drop apps that feel slow, and they drop them quietly. We build in Kotlin and Jetpack Compose with Material 3, so navigation is instant, layouts adapt to foldables and tablets, and the Play listing is ready before you need it. Offline storage, push, and biometric login are wired in from the first sprint.

Native Kotlin Code
Material 3 Design
Google Play Submission
The Stack Everything below ships inside your app
Kotlin & Coroutines
Jetpack Compose
Material 3
MVVM & Clean Layers
Hilt DI
Room & DataStore
Retrofit & OkHttp
WorkManager
Firebase Messaging
Play App Bundle
Biometric & Keystore
Play Console
Platform Reality

Android Is Many Devices, Not One Screen

A single build has to hold up on a budget phone in a weak-signal town and on a foldable held open in one hand. That is a testing problem before it is a design problem, and it is where most of our first week goes.

3B+
Active Android devices on the platform right now
API 24+
Our default minimum SDK, moved up or down once we read your install data
< 200ms
Cold start we aim for on a mid-range phone, not a flagship
1 AAB
One app bundle, so nobody downloads code they never open
Native Android app running on a phone with a clean Material interface
Compose UI · Material 3Build 24
Platform Fit

One Project, Every Form Factor

Phone, tablet, and foldable all run the same Kotlin project. We design against window size classes instead of fixed breakpoints, so a list-and-detail screen becomes a proper two-pane layout on a large display without a second codebase to maintain. The bundle then ships only the resources each device asks for.

  • Adaptive layouts built on window size classes, checked from a small phone up to an unfolded screen
  • Material 3 theming with light, dark, and dynamic color support
  • Room and DataStore for local data, Firestore when several devices share the same state
  • Biometric sign-in through AndroidX Biometric, with secrets held in the Android Keystore
  • Behavior checked on OEM skins, not only on the reference device
At handoff you get the Play Console project with full owner access, the signing keys documented, and a build pipeline you can run without us.
Developer desk with a phone running an Android app during testing
Play Console · Staged RolloutShip
The Launch

Through Google Play Review

Play review is strict about target API level, permission declarations, and the data safety form, and a rejection costs weeks you did not plan for. We assemble the listing and the compliance paperwork before the build is handed over, then we handle the reply thread and any resubmission.

  • Signed app bundle uploaded, with the release tracks and staged rollout configured
  • Store copy, feature graphic, and screenshots produced at every size Play asks for
  • Data safety form, privacy policy, and content rating handled as part of the build
  • Target API level checked against the current Play requirement before review
  • Play Billing and subscriptions tested in sandbox before a single real charge
Most of our launches go out at ten percent, watch the crash and install numbers for a week, then open it up.
What We Build

Six Kinds of Android Work We Take On

New products, mature ones, and half-finished ones somebody else started. All of it in Kotlin, all of it reviewed before it reaches a device.

01

Kotlin & Jetpack Compose Apps

New Android products written in Kotlin with a Compose interface, layered as MVVM with Hilt and split into Gradle modules so the codebase still makes sense at version three.

ComposeMVVMHilt
02

Phone, Tablet & Foldable

One project that adapts across screen sizes, plus Wear OS, Android TV, or automotive entry points when the product actually needs them rather than because a pitch deck said so.

AdaptiveWear OS
03

Offline-First Data with Room

Room and DataStore keep the app useful with no signal. WorkManager takes the jobs that can wait, and the sync rules get written down during architecture instead of argued about later.

RoomWorkManager
04

Push, Biometrics & Secure Login

Firebase Cloud Messaging for notifications with proper channels, AndroidX Biometric for fingerprint and face unlock, and tokens stored in the Keystore instead of shared preferences.

FCMKeystore
05

Play Billing & Subscriptions

Subscriptions, one-time purchases, and paywalls wired to Google Play Billing, with entitlement checks, renewals, and grace periods handled the way the docs actually behave.

BillingBackend
06

Legacy App Modernization

Takeover projects. We repair the Gradle build, replace abandoned libraries, move Java to Kotlin and XML layouts to Compose one screen at a time, and keep your release cadence intact.

RefactorJava to Kotlin
The Process

Five Steps, No Surprises

Nothing here is clever. It is the path that keeps an Android build on schedule when the device list, the API, and the Play rules all move under you.

  • A written scope and a fixed price before build work starts
  • An installable APK at the end of every two-week sprint
  • One point of contact for the whole project
  1. Discovery

    A short workshop on who uses the app, which screens matter on day one, and the phones they carry. You leave with a feature list, a device shortlist, and a number.

  2. Architecture

    Module layout, data model, API contracts, and offline rules decided up front. This is the step that prevents the rewrite in month four.

  3. Build Sprints

    Two-week cycles with a working build at the end of each one. You install it on your own phone, not on a staging server link in a slide deck.

  4. Test & Beta

    Automated tests, a device matrix, OEM skin checks, and an internal testing track on Play Console. Nothing goes public until you have signed off on a real install.

  5. Launch & Support

    Listing, staged rollout, and post-launch monitoring. We watch crash-free sessions and Play reviews for the first few weeks and fix what comes back.

Questions

Android Work, Answered Plainly

Kotlin is our default and new interfaces are built in Jetpack Compose. We follow Material Design 3 for spacing, type, and dark mode, layer features with MVVM and coroutines, and split the project into Gradle modules so the build stays fast as the app grows.
Both. Every project starts with wireframes and a clickable prototype, then the visual design, then the build. If you already have a design system or a Figma file, we work from that instead of redesigning work you have already paid for.
Unit tests and instrumented tests run on every commit, crash and ANR data is checked through Crashlytics, and release candidates go to your testers on the internal testing track in Play Console. You install the build on a real phone and sign off before anything reaches closed testing.
A focused MVP usually runs 8 to 12 weeks and a full production app 12 to 20 weeks. Android brings extra device variety, so we agree the minimum supported version and the form factors in the first sprint — the date we give you in week one is the date we build to.
We target the current stable Android release and set a minimum version based on your own install data rather than a guess. One project covers phones, tablets, foldables, and Wear OS using window size classes, adaptive layouts, and the Android App Bundle, so nobody downloads code they never open.
Yes, and most of the work we are asked for looks like this. We audit the Gradle build, the dependencies, and the Play Console setup, then repair the things that break first — the build that fails, the crashes, the library nobody has touched since 2019. After that we move screens to Kotlin and Compose in stages so you keep shipping.
An MVP normally starts in the mid five figures, and the number grows with backend work, third-party integrations, and screen count. We send a fixed quote after the discovery call with a written scope attached, so you know what the app costs before anyone writes code.
It can, and if your users are on the move or in weak-signal areas it should. Room and DataStore keep data on the device, WorkManager handles the work that can wait, and Firestore reconciles local and remote copies when the network returns. Offline behavior gets designed in the architecture phase, not after the first angry email.

Let Us Scope Your Android Build

Tell us what you are building and we will come back with the architecture, the effort, and a timeline you can plan around. One call, no jargon, no obligation.

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